A political satire in three acts

The Swamp

Power is easy. Getting out is the hard part.

You are Rex Denton: billionaire, showman, the joke nobody laughed at fast enough. Run for president, win it, and find out what it costs. No dice, no map painting. A room, a decision, and the people watching you make it. Built for iPhone and fully optimized for iPad.

Coming Soon to the App Store See how it plays
A POLITICAL SATIRE
THE
SWAMP
Power is easy.
Getting out is the hard part.
ENTER THE SWAMP
HOW TO PLAY  ·  STATS  ·  SETTINGS
16Endings
5Lenses
3Acts
1Moral ledger
0Dice
Strategy, not stats

Every choice is a headline. Five numbers decide what you become, the Threat Board burns down its fuses between acts, and the game keeps a moral ledger you don't get to read until the end.

Pick whose eyes you trust

Five lenses. Five different games.

You always play Rex. The lens decides everything else: whose story runs through his, what you can see that no one else can, and who speaks last when it ends. What you do in their shoes bends Rex's road. Choose your witness.

Nadia Denton

The Third Wife

Twenty years of watching this family and writing it down. She feels the Circle crack before it breaks, and she has never been wrong.

Reed Denton

The Son

He learned politics counting who really laughed at his father's jokes. He always knows which institutions still hold.

Tommy Carbone

The Fixer

Thirty years of making problems disappear taught him the exact cost of everything, before you pay it.

Diego Reyes

The Attack Dog

He built a ten-million-person wave from a bedroom. Half of tomorrow's headlines are his.

Pat Cross

The Reporter

The profile that made Rex human was hers, and so is the guilt. She keeps the countdowns.

One story, three bills

The three acts

Act OneFREE

The Announcement

A joke grows a pulse. Ride the escalator down and find out how far a movement will follow. The tape, the debates, the deal you maybe shouldn't take, and the crown.

Act Two$1.99

The First 100 Days

You won the room. Now the country. The machine becomes yours, a premier flatters you better than anyone at home, and a file cracks open with your operation on page one.

Act Three$1.99

The Reckoning

Everyone you crossed learned to wait. They are done waiting. A courtroom, a chamber, or a crowd on the Assembly steps waiting to be told what to do. Eight ways this ends.

The whole game in five bars

They interact like politics

High Base, low Grip is a movement the machine can't contain. High Grip, low Legacy is a man history is sharpening a pencil for. Build the wrong numbers for three acts and the fate that finds you is the one you fed.

★ Base

The crowd. It loves a fight, remembers a betrayal, and does not turn off on command.

$ War Chest

The money. It buys time, delegates, and silence. It also starts to look like motive.

◆ Circle

The people closest to you. Spend them and they stop being spendable.

⛨ Grip

Your hold on the machine: the party, the building, the levers.

⚑ Legacy

What history writes. The moral axis. It decides whether the ending is kind.

In the room

Screens

The actual in-game screens: ride the escalator, run the War Room, count the cost in the Tally, meet your fate.

Title
The escalator beat
Lens select
War Room and Threat Board
The Tally and The Feed
The fate reveal
Coming soon to iPhone

Fictional characters. Familiar weather.

Nearly nobody gets out clean.

Coming Soon to the App Store